Berserk · Figure guide

Griffith Figure

Griffith wants a kingdom of his own, and he persuades an army to follow him toward it. In Kentaro Miura’s Berserk, his victories make that ambition seem possible. His soldiers see a future in him long before they learn what he is prepared to sacrifice to reach it.

Griffith figures draw on the commander of the Band of the Hawk, the dark form of Femto and his later return as the White Hawk. The human-looking Griffith who reappears after the Eclipse has already made the choice that destroys his original company. His familiar face makes that part of his story especially disturbing.

Story and characterFigure selection

Griffith before the Eclipse

Bandai Spirits · Band of the Hawk

White-haired Griffith in silver armor with a pale cape and drawn sword

S.H.Figuarts Griffith

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The earlier silver armor and uncovered face place this S.H.Figuarts in the original Band of the Hawk.

The roughly 15.5 cm articulated figure includes a cloth cape, sword, extra hands and expression parts, plus a helmet with its own face parts. Choose it for changing between the human portrait and the helmeted commander.

Reborn armor with the Deluxe base

threezero · Reborn Band of Falcon · Deluxe Edition

Armored Griffith in a display with a blue-and-white Hawk banner and sculpted base

threezero Griffith Deluxe 1/6

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Threezero’s later Griffith pairs ornate armor and a wired fabric cape with the Deluxe banner and diorama base.

The 1/6 figure is articulated. The Deluxe extras include a Crimson Beherit and the scenic base with a wired flag, rather than just a different name on the regular edition. Reserve space above and beside Griffith for the banner.

Femto’s enclosed dark form

Vow of Retaliation · C Prize · Second hand

Dark winged Femto standing with one hand raised near his face

Ichiban Kuji Femto

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The dark head, clawed feet and folded wing-like silhouette replace the human commander’s armor.

This fixed figure is the Vow of Retaliation C Prize. The exact linked copy is second hand, so read the condition and supplied-parts notes separately from choosing the Femto design.

Story and character

The dream his soldiers follow

As a child, Griffith looks up at a castle and imagines a life beyond his reach. He builds the Band of the Hawk around the determination to get there. Success on the battlefield gives him influence in Midland, where his origins would otherwise exclude him from power.

The Hawks’ victory at Doldrey brings his dream closer. Yet Griffith’s rise has always depended on people willing to die under his command. He remembers those deaths and uses them to justify continuing: stopping would mean abandoning what they died for.

His charm is convincing because the manga lets us see why people trust him. He recognizes ability, offers opportunity and can take extraordinary risks for a companion. Those qualities coexist with the ruthless decisions that advance his position.

Why Guts leaving changes everything

Guts becomes important to Griffith in ways that go beyond his value as a fighter. When Griffith describes an equal friend as someone with an independent dream, Guts takes the idea seriously and decides to find his own purpose.

Griffith tries to keep him through a second duel and loses. His encounter with Charlotte afterward leads to imprisonment and torture. By the time the Hawks rescue him, his body can no longer support the future he had planned. The leader who seemed able to direct every campaign cannot recover his old life simply by escaping.

The choice that creates Femto

At the Eclipse, the God Hand offers Griffith a way to continue his dream through the sacrifice of his followers. He accepts, and becomes Femto.

The dark wings and enclosed head of this form belong to that transformation. Femto is Griffith after a deliberate betrayal of the people who carried him toward his ambition. Treating the name as another armor designation misses the event that gives the design its meaning.

The White Hawk’s return

Griffith later returns to the physical world with a human-looking appearance. He gathers a new army and becomes the central figure of Falconia, a city offering sanctuary in a world overrun by danger.

For people who encounter him there, his protection is real. Rickert’s refusal to accept him preserves a history that the image of the savior leaves out: the fate of the first Band of the Hawk.

This is why the white-haired commander remains such an unsettling presence in Berserk. His beauty and composure survive the change in what the reader knows about him.

Griffith’s appearances follow his pursuit of the same dream through very different means. The original commander, Femto and the returned White Hawk each carry a particular history into a Berserk collection.

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