Berserk · Figure guide
Skull Knight Figure
Before Guts understands what an Eclipse will mean, Skull Knight warns him that one is approaching. The armored rider knows about a danger that Guts has no reason to expect from the world of mercenary campaigns and court politics he has lived in.
His skull-shaped armor, horse and sword give Skull Knight figures a recognizable place in Berserk. The character behind that appearance is an experienced enemy of the God Hand, capable of rescuing Guts and Casca but unable to promise them safety afterward.
Story and characterFigure selection
On foot, with a wired cape
Good Smile Company · L Size

POP UP PARADE L Skull Knight
View this figurePOP UP PARADE L holds the armored body in a standing pose, with sword and shield visible.
The roughly 22 cm figure includes a fabric cape with wire, so the body is fixed but the cloth can be arranged. An alternate eye part accepts a separately sold Milight 316R for a light-up effect; the light itself is not included.
A mounted scene to keep in place
Vow of Retaliation · Last One Prize · Second hand

Ichiban Kuji mounted Skull Knight
View this figureThe horse’s armor, raised foreleg and rider’s shield build the Last One Prize into one mounted composition.
This Vow of Retaliation reference is a second-hand copy. Check the condition, completeness and supports for the exact offer. Allow for the horse and trailing cape, rather than treating it as a standing figure on a taller base.
DX knight, horse and sword options
Max Factory · figma 634 DX

figma 634 DX Skull Knight
View this figureFigma 634 DX includes the horse, shield, sword and Behelit Sword, with cloth for the cape and horse covering.
The knight is about 17 cm to the top of his head; the horse is about 23 cm long. The set lets you arrange the articulated figures. Choose the DX edition specifically if you want the horse shown here.
Story and character
The rider who enters the Eclipse
Skull Knight’s warning places him outside the struggles occupying Guts and the Hawks. He understands that events are moving toward a catastrophe, although he offers Guts only part of that knowledge.
When the Eclipse begins, his understanding becomes practical help. He passes Zodd, enters the sacrificial space and carries Guts and Casca out. Their survival depends on an intervention that neither could have arranged for themselves.
The rescue cannot reverse what has happened. Their injuries remain, the company is gone and the Brands continue to expose them to danger. Skull Knight can open a way out without giving the survivors a way back to their former lives.
That history explains the uneasy reassurance of his appearances. Guts has reason to trust his help, but the rider tends to arrive with knowledge of something worse than the threat already in front of them.
Why he recognizes the Berserker Armor
Skull Knight’s connection to Flora gives him a place in a struggle that predates Guts’s own. His familiarity with the Berserker Armor is personal: he has worn it and understands what it can take from its wearer.
When Guts acquires the armor, its power answers an immediate need. It allows him to keep fighting through pain and injury, putting him at risk of losing control. Skull Knight recognizes the attraction and the danger of relying on it.
His warnings make him an unsettling figure beside the armored Guts. The experience that makes him useful also suggests where such a life of combat can lead. Their connection gives a Berserk display a relationship that goes beyond two warriors sharing a medieval silhouette.
The Behelit sword and a strike that goes wrong
Skull Knight collects and consumes Behelits, drawing on them to transform his sword. The resulting weapon can cut through space, allowing him to intervene where an ordinary blade would be useless. Its unusual form has a purpose within his campaign against the God Hand.
During the confrontation with Ganishka, he aims that weapon at Femto. The attack fails to achieve what he intends. Femto redirects the strike into Ganishka, contributing to the rupture that transforms the world.
The episode establishes a limit to Skull Knight’s authority. Long preparation, experience and a weapon made for an extraordinary enemy do not give him control over the outcome. His earlier rescues remain essential, even as this attempt shows how badly an intervention can turn.
Skull Knight brings the longer history of Berserk into Guts’s journey. His armor and weapons recall a campaign already underway when the Hawks’ story begins, with victories, failures and warnings that continue to shape the people he helps.